Philosopher, Entrepreneur, and sometimes computer programmer.
As a computer programmer by day, I have expertise in efficiently solving complex technology problems. Most of my time is currently spent as Director of Software Development at Irish Titan but when I get some free time, I act as Founder and Programmer at Four Momentum, both of which I whole-heartedly enjoy. While I have veteran experience programming in PHP, CSS, HTML, and JavaScript and setting up and managing Linux servers, I also have worked heavily in Objective-C, Python, Java, and more recently Scala and Node.Js.
Whether you're looking for programming advice, need some work done, or have a philosophical dilemma, it never hurts to ask. In any case, feel free to email me at j at jpiche dot com. Or you can tweet me @jjpiche.
A simple blog of technology and philosophy built on Scala using Play Framework and PostgreSQL. You can read it at Techosophy.com.
Asteroid Velocity is a visually stunning 3D arcade style game built for iPhone and iPad. It is a unique yet challenging game where you can experience the thrill of piloting a highly maneuverable spacecraft through sequences of rings. 3D models for the game were designed in Blender while the game was built using C# in Unity3D.
More information can be found at AsteroidVelocity.com or in the iTunes App Store.
Timesphere™ US Presidents allows users to control and manipulate a unique visual Timeline of all 44 US Presidents. Presented in both Spiral and Linear modes, US Presidents provides a unique approach to interactive education.
Like the calendar app of the same name, US Presidents was built using a combination of Objective-C and C# in Unity3D. However, with this project, I was the sole programmer and also managed the entire project. The app is available for both iPhone and iPad at the iTunes App Store.
Timesphere™ is a calendaring system for iOS which allows the user to interact with time and their calender in 3D space. This project was extremely complex and used a number of languages, and technologies; among those include: C#, Objective-C, Unity 3D, OpenGL, and some Cg. My involvement included all graphics programming, iOS interfacing, and oversight of all development, while 3D modeling was done by Morris FutureWorks.
US Patent Pending. Timesphere™ was developed October 2011 through January 2012 and was released to the App Store 7 February 2012. More info can be found at TimesphereApp.com or in the iTunes App Store.
Artisans iMerchandizing is an enterprise iPad app (thus not in the App Store) built for the custom clothing manufacture Artisans, Inc. The application portion of the project used Objective-C and iOS frameworks while PHP, MySQL and other web server technologies drive a server backend which provides authentication and delivers content to the application. The project was successful and the client was ecstatic to be able to move their books of sales materials to a single digital platform.